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#include <EGL/egl.h>
#include <stdio.h>
#include "state.h"
#include "graphics.h"
#include "wlr-layer-shell-unstable-v1.h"
extern struct wl_registry_listener registry_listener;
extern struct zwlr_layer_surface_v1_listener layer_surface_listener;
int main() {
client_state state = {0};
state.running = true;
state.display = wl_display_connect(NULL);
if (!state.display) {
fprintf(stderr, "Failed to Connect to wayland display\n");
return 0;
}
state.registry = wl_display_get_registry(state.display);
wl_registry_add_listener(state.registry, ®istry_listener, &state);
wl_display_roundtrip(state.display);
state.surface = wl_compositor_create_surface(state.compositor);
state.layer_surface = zwlr_layer_shell_v1_get_layer_surface(
state.layer_shell, state.surface, NULL,
ZWLR_LAYER_SHELL_V1_LAYER_TOP, "swenu");
zwlr_layer_surface_v1_add_listener(state.layer_surface, &layer_surface_listener, &state);
zwlr_layer_surface_v1_set_size(state.layer_surface, 600, 400);
zwlr_layer_surface_v1_set_anchor(state.layer_surface, ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
zwlr_layer_surface_v1_set_exclusive_zone(state.layer_surface, -1);
zwlr_layer_surface_v1_set_margin(state.layer_surface, 0, 0, 0, 0);
zwlr_layer_surface_v1_set_keyboard_interactivity(state.layer_surface, ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE);
wl_surface_commit(state.surface);
wl_display_roundtrip(state.display);
if (!init_gl(&state)) {
fprintf(stderr, "Failed to Initalize EGL/OpenGL\n");
return 1;
}
while (state.running) {
wl_display_dispatch_pending(state.display);
render_frame(&state);
}
}
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