#include #include #include "state.h" #include "graphics.h" #include "wlr-layer-shell-unstable-v1.h" extern struct wl_registry_listener registry_listener; extern struct zwlr_layer_surface_v1_listener layer_surface_listener; int main() { client_state state = {0}; state.running = true; state.display = wl_display_connect(NULL); if (!state.display) { fprintf(stderr, "Failed to Connect to wayland display\n"); return 0; } state.registry = wl_display_get_registry(state.display); wl_registry_add_listener(state.registry, ®istry_listener, &state); wl_display_roundtrip(state.display); state.surface = wl_compositor_create_surface(state.compositor); state.layer_surface = zwlr_layer_shell_v1_get_layer_surface( state.layer_shell, state.surface, NULL, ZWLR_LAYER_SHELL_V1_LAYER_TOP, "swenu"); zwlr_layer_surface_v1_add_listener(state.layer_surface, &layer_surface_listener, &state); zwlr_layer_surface_v1_set_size(state.layer_surface, 600, 400); zwlr_layer_surface_v1_set_anchor(state.layer_surface, ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT); zwlr_layer_surface_v1_set_exclusive_zone(state.layer_surface, -1); zwlr_layer_surface_v1_set_margin(state.layer_surface, 0, 0, 0, 0); zwlr_layer_surface_v1_set_keyboard_interactivity(state.layer_surface, ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE); wl_surface_commit(state.surface); wl_display_roundtrip(state.display); if (!init_gl(&state)) { fprintf(stderr, "Failed to Initalize EGL/OpenGL\n"); return 1; } while (state.running) { wl_display_dispatch_pending(state.display); render_frame(&state); } }