aboutsummaryrefslogtreecommitdiff
path: root/zola-static/content/projects/dynamic-character-controller.md
diff options
context:
space:
mode:
authorJack Jamison <jackqjamison@gmail.com>2025-12-26 11:42:37 -0500
committerJack Jamison <jackqjamison@gmail.com>2025-12-26 11:42:37 -0500
commitbe3a5f44a4eba7ca68839e1456553d5cc7399395 (patch)
treef81565642797ade0a50f0176eff8fb7fc1d57132 /zola-static/content/projects/dynamic-character-controller.md
parent2bd6bf30e85166bbd75379ba3e9213cffe28a08f (diff)
page directories
Diffstat (limited to 'zola-static/content/projects/dynamic-character-controller.md')
-rw-r--r--zola-static/content/projects/dynamic-character-controller.md8
1 files changed, 0 insertions, 8 deletions
diff --git a/zola-static/content/projects/dynamic-character-controller.md b/zola-static/content/projects/dynamic-character-controller.md
deleted file mode 100644
index 8a3af72..0000000
--- a/zola-static/content/projects/dynamic-character-controller.md
+++ /dev/null
@@ -1,8 +0,0 @@
-+++
-title = 'Dynamic Character'
-date = 2023-10-22
-[extra]
-cover = 'dynamic-character-controller.png'
-youtube_id = '-jUsBK2qTaQ'
-+++
-This is an in-progress character controller inspired by *Dishonored*, *Dark Messiah*, and *Thief*. It is fully physics based and interacts with the engine. It navigates steps and slopes, has a swimming system, a dynamic crouching system, a climbing system, a sliding system, and several other components. The project also contains a saving system which can serialize the level and its physics objects, supporting completely re-ordering the scene tree, spawning in objects and deleting them. It was made using [Godot](https://godotengine.org/).