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| author | Jack Jamison <jackqjamison@gmail.com> | 2025-12-26 11:42:37 -0500 |
|---|---|---|
| committer | Jack Jamison <jackqjamison@gmail.com> | 2025-12-26 11:42:37 -0500 |
| commit | be3a5f44a4eba7ca68839e1456553d5cc7399395 (patch) | |
| tree | f81565642797ade0a50f0176eff8fb7fc1d57132 /zola-static/content/projects/dynamic-character-controller.md | |
| parent | 2bd6bf30e85166bbd75379ba3e9213cffe28a08f (diff) | |
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Diffstat (limited to 'zola-static/content/projects/dynamic-character-controller.md')
| -rw-r--r-- | zola-static/content/projects/dynamic-character-controller.md | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/zola-static/content/projects/dynamic-character-controller.md b/zola-static/content/projects/dynamic-character-controller.md deleted file mode 100644 index 8a3af72..0000000 --- a/zola-static/content/projects/dynamic-character-controller.md +++ /dev/null @@ -1,8 +0,0 @@ -+++ -title = 'Dynamic Character' -date = 2023-10-22 -[extra] -cover = 'dynamic-character-controller.png' -youtube_id = '-jUsBK2qTaQ' -+++ -This is an in-progress character controller inspired by *Dishonored*, *Dark Messiah*, and *Thief*. It is fully physics based and interacts with the engine. It navigates steps and slopes, has a swimming system, a dynamic crouching system, a climbing system, a sliding system, and several other components. The project also contains a saving system which can serialize the level and its physics objects, supporting completely re-ordering the scene tree, spawning in objects and deleting them. It was made using [Godot](https://godotengine.org/). |
