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| author | JackJ30 <jackqjamison@gmail.com> | 2025-05-14 20:00:46 -0400 |
|---|---|---|
| committer | JackJ30 <jackqjamison@gmail.com> | 2025-05-14 20:00:46 -0400 |
| commit | 208dea1fe86b4c79c714c3927383bcc9abb9b3fe (patch) | |
| tree | df2010c5eae8d89520298bc2a547ad037480c1d6 /zola-static/content/projects/3d-dungeon-generator.md | |
| parent | 0be96ce3fe886898d52337586257be7fc67a9b30 (diff) | |
projects with images
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| -rw-r--r-- | zola-static/content/projects/3d-dungeon-generator.md | 8 |
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diff --git a/zola-static/content/projects/3d-dungeon-generator.md b/zola-static/content/projects/3d-dungeon-generator.md new file mode 100644 index 0000000..5a9d597 --- /dev/null +++ b/zola-static/content/projects/3d-dungeon-generator.md @@ -0,0 +1,8 @@ ++++ +title = '3D Dungeon Generator' +date = 2023-10-22 +[extra] +cover = '3d-dungeon-generator.png' +youtube_id = 'FXcbfuNxp3I' ++++ +This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. |
