From 208dea1fe86b4c79c714c3927383bcc9abb9b3fe Mon Sep 17 00:00:00 2001 From: JackJ30 Date: Wed, 14 May 2025 20:00:46 -0400 Subject: projects with images --- zola-static/content/projects/3d-dungeon-generator.md | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 zola-static/content/projects/3d-dungeon-generator.md (limited to 'zola-static/content/projects/3d-dungeon-generator.md') diff --git a/zola-static/content/projects/3d-dungeon-generator.md b/zola-static/content/projects/3d-dungeon-generator.md new file mode 100644 index 0000000..5a9d597 --- /dev/null +++ b/zola-static/content/projects/3d-dungeon-generator.md @@ -0,0 +1,8 @@ ++++ +title = '3D Dungeon Generator' +date = 2023-10-22 +[extra] +cover = '3d-dungeon-generator.png' +youtube_id = 'FXcbfuNxp3I' ++++ +This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. -- cgit v1.2.3