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-rw-r--r--font.c2
-rw-r--r--graphics.c5
-rw-r--r--input_field.c2
-rw-r--r--main.c1
-rw-r--r--shader.c6
5 files changed, 8 insertions, 8 deletions
diff --git a/font.c b/font.c
index c085d1d..4191fa5 100644
--- a/font.c
+++ b/font.c
@@ -84,7 +84,7 @@ void atlas_init(client_state* state) {
state->atlas.vert_shift = MAX(state->atlas.vert_shift, metric->bearing_y - metric->bitmap_height);
- // printf("%c: advance: (%f, %f), bitmap: (%u, %u), bearing: (%d, %d)\n",
+ // fprintf(stderr, "%c: advance: (%f, %f), bitmap: (%u, %u), bearing: (%d, %d)\n",
// (char)i, metric->advance_x, metric->advance_y, metric->bitmap_width, metric->bitmap_height, metric->bearing_x, metric->bearing_y);
}
}
diff --git a/graphics.c b/graphics.c
index 6b9be16..05af57f 100644
--- a/graphics.c
+++ b/graphics.c
@@ -10,7 +10,8 @@ MessageCallback(GLenum source,
GLsizei length,
const GLchar* message,
const void* userParam) {
- fprintf( stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
+ if (type != GL_DEBUG_TYPE_ERROR) return;
+ fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
type, severity, message );
}
@@ -76,7 +77,7 @@ bool init_gl(client_state* state) {
return false;
}
- printf("EGL version %u.%u\n", major, minor);
+ fprintf(stderr, "EGL version %u.%u\n", major, minor);
}
eglBindAPI(EGL_OPENGL_API);
diff --git a/input_field.c b/input_field.c
index 03ddbcf..14c34f7 100644
--- a/input_field.c
+++ b/input_field.c
@@ -56,6 +56,6 @@ bool type_key(client_state* state, xkb_keysym_t keysym) {
void submit_line(client_state* state) {
if (state->input_buffer) {
printf("%.*s\n", (int)array_size(state->input_buffer), state->input_buffer);
- array_clear(state->input_buffer);
+ state->running = false;
}
}
diff --git a/main.c b/main.c
index 1d899a0..0d079a7 100644
--- a/main.c
+++ b/main.c
@@ -80,7 +80,6 @@ int main(int argc, char* argv[]) {
init_text_buffer(&state, &state.input_buffer_grafix, "", 0);
array_for_all(item_t, item, state.items) {
init_text_buffer(&state, &item->text_buffer, item->text, strlen(item->text));
- printf("%s\n", item->text);
}
// event loop
diff --git a/shader.c b/shader.c
index 8cc3926..653960d 100644
--- a/shader.c
+++ b/shader.c
@@ -14,7 +14,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) {
glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(vertex, 512, NULL, infoLog);
- printf("ERROR: Failed to compile vertex shader: %s\n", infoLog);
+ fprintf(stderr, "ERROR: Failed to compile vertex shader: %s\n", infoLog);
}
fragment = glCreateShader(GL_FRAGMENT_SHADER);
@@ -24,7 +24,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) {
glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(fragment, 512, NULL, infoLog);
- printf("ERROR: Failed to compile fragment shader: %s\n", infoLog);
+ fprintf(stderr, "ERROR: Failed to compile fragment shader: %s\n", infoLog);
}
GLuint ShaderProgram = glCreateProgram();
@@ -34,7 +34,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) {
glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &success);
if (!success) {
- printf("Failed to link shaders\n");
+ fprintf(stderr, "Failed to link shaders\n");
}
glDeleteShader(vertex);