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authorRiley Beckett <rbeckettvt@gmail.com>2025-10-18 13:58:08 -0400
committerRiley Beckett <rbeckettvt@gmail.com>2025-10-18 13:58:08 -0400
commit6093d0bc24fb4a89873b6f68ce3f3ad1958bdde0 (patch)
tree57c417c89ff1ddd03a005ca66cf889abfd9b33a5 /shader.c
parenteb62e6d21d6492d6e7d4894bd0298ad85c0b8a0a (diff)
add verbose
Diffstat (limited to 'shader.c')
-rw-r--r--shader.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/shader.c b/shader.c
index 653960d..087777e 100644
--- a/shader.c
+++ b/shader.c
@@ -14,7 +14,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) {
glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(vertex, 512, NULL, infoLog);
- fprintf(stderr, "ERROR: Failed to compile vertex shader: %s\n", infoLog);
+ fprintf(stderr, "ERROR: Failed to compile vertex shader: %s\n", infoLog);
}
fragment = glCreateShader(GL_FRAGMENT_SHADER);
@@ -24,7 +24,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) {
glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(fragment, 512, NULL, infoLog);
- fprintf(stderr, "ERROR: Failed to compile fragment shader: %s\n", infoLog);
+ fprintf(stderr, "ERROR: Failed to compile fragment shader: %s\n", infoLog);
}
GLuint ShaderProgram = glCreateProgram();
@@ -34,7 +34,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) {
glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &success);
if (!success) {
- fprintf(stderr, "Failed to link shaders\n");
+ fprintf(stderr, "Failed to link shaders\n");
}
glDeleteShader(vertex);