From 6093d0bc24fb4a89873b6f68ce3f3ad1958bdde0 Mon Sep 17 00:00:00 2001 From: Riley Beckett Date: Sat, 18 Oct 2025 13:58:08 -0400 Subject: add verbose --- shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'shader.c') diff --git a/shader.c b/shader.c index 653960d..087777e 100644 --- a/shader.c +++ b/shader.c @@ -14,7 +14,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetShaderiv(vertex, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(vertex, 512, NULL, infoLog); - fprintf(stderr, "ERROR: Failed to compile vertex shader: %s\n", infoLog); + fprintf(stderr, "ERROR: Failed to compile vertex shader: %s\n", infoLog); } fragment = glCreateShader(GL_FRAGMENT_SHADER); @@ -24,7 +24,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetShaderiv(fragment, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(fragment, 512, NULL, infoLog); - fprintf(stderr, "ERROR: Failed to compile fragment shader: %s\n", infoLog); + fprintf(stderr, "ERROR: Failed to compile fragment shader: %s\n", infoLog); } GLuint ShaderProgram = glCreateProgram(); @@ -34,7 +34,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &success); if (!success) { - fprintf(stderr, "Failed to link shaders\n"); + fprintf(stderr, "Failed to link shaders\n"); } glDeleteShader(vertex); -- cgit v1.2.3