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-rw-r--r--zola-static/content/projects/3d-dungeon-generator.md2
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diff --git a/zola-static/content/projects/3d-dungeon-generator.md b/zola-static/content/projects/3d-dungeon-generator.md
index 5a9d597..8ec4ebc 100644
--- a/zola-static/content/projects/3d-dungeon-generator.md
+++ b/zola-static/content/projects/3d-dungeon-generator.md
@@ -5,4 +5,4 @@ date = 2023-10-22
cover = '3d-dungeon-generator.png'
youtube_id = 'FXcbfuNxp3I'
+++
-This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation.
+This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. The code is hosted on [github](https://github.com/JackJ30/DunGen).