diff options
Diffstat (limited to 'zola-static/content/projects/dynamic-character-controller')
| -rw-r--r-- | zola-static/content/projects/dynamic-character-controller/cover.png | bin | 0 -> 1387884 bytes | |||
| -rw-r--r-- | zola-static/content/projects/dynamic-character-controller/index.md | 8 |
2 files changed, 8 insertions, 0 deletions
diff --git a/zola-static/content/projects/dynamic-character-controller/cover.png b/zola-static/content/projects/dynamic-character-controller/cover.png Binary files differnew file mode 100644 index 0000000..72f607b --- /dev/null +++ b/zola-static/content/projects/dynamic-character-controller/cover.png diff --git a/zola-static/content/projects/dynamic-character-controller/index.md b/zola-static/content/projects/dynamic-character-controller/index.md new file mode 100644 index 0000000..8a3af72 --- /dev/null +++ b/zola-static/content/projects/dynamic-character-controller/index.md @@ -0,0 +1,8 @@ ++++ +title = 'Dynamic Character' +date = 2023-10-22 +[extra] +cover = 'dynamic-character-controller.png' +youtube_id = '-jUsBK2qTaQ' ++++ +This is an in-progress character controller inspired by *Dishonored*, *Dark Messiah*, and *Thief*. It is fully physics based and interacts with the engine. It navigates steps and slopes, has a swimming system, a dynamic crouching system, a climbing system, a sliding system, and several other components. The project also contains a saving system which can serialize the level and its physics objects, supporting completely re-ordering the scene tree, spawning in objects and deleting them. It was made using [Godot](https://godotengine.org/). |
