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-rw-r--r--zola-static/content/blog/sdl-native-wayland.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/zola-static/content/blog/sdl-native-wayland.md b/zola-static/content/blog/sdl-native-wayland.md
index c495645..1f163f7 100644
--- a/zola-static/content/blog/sdl-native-wayland.md
+++ b/zola-static/content/blog/sdl-native-wayland.md
@@ -7,7 +7,7 @@ updated = 2025-08-08
[SDL3](https://wiki.libsdl.org/SDL3/FrontPage) is a great platform abstraction layer. On Linux, it compiles with support for both [X Window System](https://www.x.org/wiki/) and [Wayland](https://wayland.freedesktop.org/). This is great because it makes your app compatible with just about any desktop environment or window manager. In the [SDL3 documentation](https://wiki.libsdl.org/SDL3/README-wayland) it says that
> Wayland is a replacement for the X11 window system protocol and architecture and is favored over X11 by default in SDL3
-However, if your compositor does not implement the `wp_fifo_manager_v1` protocol SDL will fall back to XWayland. I don't know how this protocol fits into the Wayland ecosystem, but my compositor doesn't have it. Here's how I forced SDL to use Wayland anyway (for c++).
+However, if your compositor does not implement the `wp_fifo_manager_v1` protocol SDL will fall back to XWayland. My compositor doesn't have it, and here's how I forced SDL to use Wayland anyway (for c++).
```c++
for (int i = 0; i < SDL_GetNumVideoDrivers(); i++) {
if (std::string(SDL_GetVideoDriver(i)) == "wayland") {
@@ -16,4 +16,4 @@ for (int i = 0; i < SDL_GetNumVideoDrivers(); i++) {
}
}
```
-This code will explicitly enable Wayland if it is available. Thanks to my friend Riley for helping figure it out.
+This code will explicitly enable Wayland if it is available.