diff options
| author | JackJ30 <jackqjamison@gmail.com> | 2025-05-14 20:03:52 -0400 |
|---|---|---|
| committer | JackJ30 <jackqjamison@gmail.com> | 2025-05-14 20:03:52 -0400 |
| commit | e8e8289d53517bb84141d69611f54360e0051d49 (patch) | |
| tree | d1d7abde638109d98501a18524d1333ec6290b16 /zola-static/content/projects | |
| parent | 208dea1fe86b4c79c714c3927383bcc9abb9b3fe (diff) | |
update dun gen repo
Diffstat (limited to 'zola-static/content/projects')
| -rw-r--r-- | zola-static/content/projects/3d-dungeon-generator.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/zola-static/content/projects/3d-dungeon-generator.md b/zola-static/content/projects/3d-dungeon-generator.md index 5a9d597..8ec4ebc 100644 --- a/zola-static/content/projects/3d-dungeon-generator.md +++ b/zola-static/content/projects/3d-dungeon-generator.md @@ -5,4 +5,4 @@ date = 2023-10-22 cover = '3d-dungeon-generator.png' youtube_id = 'FXcbfuNxp3I' +++ -This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. +This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. The code is hosted on [github](https://github.com/JackJ30/DunGen). |
