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| author | Jack Jamison <jackqjamison@gmail.com> | 2025-12-26 11:42:37 -0500 |
|---|---|---|
| committer | Jack Jamison <jackqjamison@gmail.com> | 2025-12-26 11:42:37 -0500 |
| commit | be3a5f44a4eba7ca68839e1456553d5cc7399395 (patch) | |
| tree | f81565642797ade0a50f0176eff8fb7fc1d57132 /zola-static/content/projects/procedural-grass/index.md | |
| parent | 2bd6bf30e85166bbd75379ba3e9213cffe28a08f (diff) | |
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| -rw-r--r-- | zola-static/content/projects/procedural-grass/index.md | 10 |
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diff --git a/zola-static/content/projects/procedural-grass/index.md b/zola-static/content/projects/procedural-grass/index.md new file mode 100644 index 0000000..7bbc88e --- /dev/null +++ b/zola-static/content/projects/procedural-grass/index.md @@ -0,0 +1,10 @@ ++++ +title = 'Procedural Grass' +date = 2025-03-06 +[extra] +cover = 'procedural-grass.png' +youtube_id = '7k7hfSHDg-Y' ++++ +This is a pretty simple [Godot](https://godotengine.org/) project which generates a patch of grass and then uses shaders to texture and deform it. + +Code [here](https://github.com/JackJ30/Godot2DGrass). |
