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| author | Jack Jamison <jackqjamison@gmail.com> | 2025-12-26 11:42:37 -0500 |
|---|---|---|
| committer | Jack Jamison <jackqjamison@gmail.com> | 2025-12-26 11:42:37 -0500 |
| commit | be3a5f44a4eba7ca68839e1456553d5cc7399395 (patch) | |
| tree | f81565642797ade0a50f0176eff8fb7fc1d57132 /zola-static/content/projects/procedural-grass.md | |
| parent | 2bd6bf30e85166bbd75379ba3e9213cffe28a08f (diff) | |
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| -rw-r--r-- | zola-static/content/projects/procedural-grass.md | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/zola-static/content/projects/procedural-grass.md b/zola-static/content/projects/procedural-grass.md deleted file mode 100644 index 7bbc88e..0000000 --- a/zola-static/content/projects/procedural-grass.md +++ /dev/null @@ -1,10 +0,0 @@ -+++ -title = 'Procedural Grass' -date = 2025-03-06 -[extra] -cover = 'procedural-grass.png' -youtube_id = '7k7hfSHDg-Y' -+++ -This is a pretty simple [Godot](https://godotengine.org/) project which generates a patch of grass and then uses shaders to texture and deform it. - -Code [here](https://github.com/JackJ30/Godot2DGrass). |
