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| author | JackJ30 <jackqjamison@gmail.com> | 2025-05-14 20:00:46 -0400 |
|---|---|---|
| committer | JackJ30 <jackqjamison@gmail.com> | 2025-05-14 20:00:46 -0400 |
| commit | 208dea1fe86b4c79c714c3927383bcc9abb9b3fe (patch) | |
| tree | df2010c5eae8d89520298bc2a547ad037480c1d6 /zola-static/content/projects/dynamic-character-controller.md | |
| parent | 0be96ce3fe886898d52337586257be7fc67a9b30 (diff) | |
projects with images
Diffstat (limited to 'zola-static/content/projects/dynamic-character-controller.md')
| -rw-r--r-- | zola-static/content/projects/dynamic-character-controller.md | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/zola-static/content/projects/dynamic-character-controller.md b/zola-static/content/projects/dynamic-character-controller.md new file mode 100644 index 0000000..8a3af72 --- /dev/null +++ b/zola-static/content/projects/dynamic-character-controller.md @@ -0,0 +1,8 @@ ++++ +title = 'Dynamic Character' +date = 2023-10-22 +[extra] +cover = 'dynamic-character-controller.png' +youtube_id = '-jUsBK2qTaQ' ++++ +This is an in-progress character controller inspired by *Dishonored*, *Dark Messiah*, and *Thief*. It is fully physics based and interacts with the engine. It navigates steps and slopes, has a swimming system, a dynamic crouching system, a climbing system, a sliding system, and several other components. The project also contains a saving system which can serialize the level and its physics objects, supporting completely re-ordering the scene tree, spawning in objects and deleting them. It was made using [Godot](https://godotengine.org/). |
