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| author | Jack Jamison <jackqjamison@gmail.com> | 2025-12-26 11:42:37 -0500 |
|---|---|---|
| committer | Jack Jamison <jackqjamison@gmail.com> | 2025-12-26 11:42:37 -0500 |
| commit | be3a5f44a4eba7ca68839e1456553d5cc7399395 (patch) | |
| tree | f81565642797ade0a50f0176eff8fb7fc1d57132 /zola-static/content/projects/3d-dungeon-generator.md | |
| parent | 2bd6bf30e85166bbd75379ba3e9213cffe28a08f (diff) | |
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| -rw-r--r-- | zola-static/content/projects/3d-dungeon-generator.md | 8 |
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diff --git a/zola-static/content/projects/3d-dungeon-generator.md b/zola-static/content/projects/3d-dungeon-generator.md deleted file mode 100644 index 8ec4ebc..0000000 --- a/zola-static/content/projects/3d-dungeon-generator.md +++ /dev/null @@ -1,8 +0,0 @@ -+++ -title = '3D Dungeon Generator' -date = 2023-10-22 -[extra] -cover = '3d-dungeon-generator.png' -youtube_id = 'FXcbfuNxp3I' -+++ -This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. The code is hosted on [github](https://github.com/JackJ30/DunGen). |
