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#include "shader.h"
#include <stdio.h>
GLuint createShader(const char *vertexCode, const char *fragmentCode) {
GLuint vertex, fragment;
int success;
char infoLog[512];
vertex = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex, 1, &vertexCode, NULL);
glCompileShader(vertex);
glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(vertex, 512, NULL, infoLog);
fprintf(stderr, "ERROR: Failed to compile vertex shader: %s\n", infoLog);
}
fragment = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment, 1, &fragmentCode, NULL);
glCompileShader(fragment);
glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(fragment, 512, NULL, infoLog);
fprintf(stderr, "ERROR: Failed to compile fragment shader: %s\n", infoLog);
}
GLuint ShaderProgram = glCreateProgram();
glAttachShader(ShaderProgram, vertex);
glAttachShader(ShaderProgram, fragment);
glLinkProgram(ShaderProgram);
glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &success);
if (!success) {
fprintf(stderr, "Failed to link shaders\n");
}
glDeleteShader(vertex);
glDeleteShader(fragment);
return ShaderProgram;
}
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