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#include "state.h"
struct wl_pointer_listener pointer_listener;
void setup_pointer(client_state* state) {
state->pointer = wl_seat_get_pointer(state->seat);
state->cursor_shape_device = wp_cursor_shape_manager_v1_get_pointer(
state->cursor_shape_manager, state->pointer);
wl_pointer_add_listener(state->pointer, &pointer_listener, state);
}
// listeners
void enter(void *data, struct wl_pointer *pointer, uint32_t serial,
struct wl_surface *surface, wl_fixed_t fixed_surface_x, wl_fixed_t fixed_surface_y) {
client_state* state = data;
wp_cursor_shape_device_v1_set_shape(
state->cursor_shape_device, serial,
WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT);
}
void leave(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface) {
}
void motion(void *data, struct wl_pointer *pointer, uint32_t time,
wl_fixed_t fixed_surface_x, wl_fixed_t fixed_surface_y) {
}
void button(void *data, struct wl_pointer *pointer, uint32_t serial,
uint32_t time, uint32_t button, uint32_t button_state) {
}
void axis(void *data, struct wl_pointer *pointer, uint32_t time,
uint32_t axis, wl_fixed_t fixed_value) {
}
struct wl_pointer_listener pointer_listener = {
.enter = enter,
.leave = leave,
.motion = motion,
.button = button,
.axis = axis
};
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