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#include <stdio.h>
#include "state.h"
#include "wayland.h"
#include "graphics.h"
int main() {
client_state state = {0};
state.running = true;
state.display = wl_display_connect(NULL);
if (!state.display) {
fprintf(stderr, "Failed to Connect to wayland display\n");
return 0;
}
// bind globals and roundtrip
setup_registry_and_globals(&state);
wl_display_roundtrip(state.display);
// set up other objects and roundtrip
setup_seat(&state);
create_surface(&state);
wl_display_roundtrip(state.display);
// set up graphics
if (!init_gl(&state)) {
fprintf(stderr, "Failed to Initalize EGL/OpenGL\n");
return 1;
}
// event loop
while (state.running) {
wl_display_dispatch_pending(state.display);
render_frame(&state);
}
}
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