#include "./state.h" #include "cursor-shape-v1.h" #define CLAMP(x, min, max) (x > max ? max : (x < min ? min : x)) void enter(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface, wl_fixed_t fixed_surface_x, wl_fixed_t fixed_surface_y) { client_state* state = data; wp_cursor_shape_device_v1_set_shape( state->cursor_shape_device, serial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT); } void leave(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface) { } void motion(void *data, struct wl_pointer *pointer, uint32_t time, wl_fixed_t fixed_surface_x, wl_fixed_t fixed_surface_y) { } void button(void *data, struct wl_pointer *pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t button_state) { } void axis(void *data, struct wl_pointer *pointer, uint32_t time, uint32_t axis, wl_fixed_t fixed_value) { } struct wl_pointer_listener pointer_listener = { .enter = enter, .leave = leave, .motion = motion, .button = button, .axis = axis };