#include #include #include "./state.h" #include "wlr-layer-shell-unstable-v1.h" extern struct wl_registry_listener registry_listener; extern struct zwlr_layer_surface_v1_listener layer_surface_listener; bool init_gl(client_state* state) { EGLint attrs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_CONFORMANT, EGL_OPENGL_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_NONE }; state->egl_window = wl_egl_window_create(state->surface, state->width, state->height); if (!state->egl_window) { fprintf(stderr, "ewindow\n"); return false; } state->egl_display = eglGetDisplay(state->display); if (state->egl_display == EGL_NO_DISPLAY) { fprintf(stderr, "edisplay\n"); return false; } { EGLint major, minor; if (eglInitialize(state->egl_display, &major, &minor) != EGL_TRUE) { fprintf(stderr, "eglinit\n"); return false; } printf("EGL version %u.%u\n", major, minor); } eglBindAPI(EGL_OPENGL_API); EGLint num_configs; if (eglChooseConfig(state->egl_display, attrs, &state->egl_config, 1, &num_configs) != EGL_TRUE) { fprintf(stderr, "econfig: %d\n", eglGetError()); return false; } state->egl_surface = eglCreateWindowSurface(state->egl_display, state->egl_config, (EGLNativeWindowType)state->egl_window, NULL); if (state->egl_surface == EGL_NO_SURFACE) { fprintf(stderr, "esurface\n"); return false; } state->egl_context = eglCreateContext(state->egl_display, state->egl_config, EGL_NO_CONTEXT, NULL); if (state->egl_context == EGL_NO_CONTEXT) { fprintf(stderr, "econtext: %x\n", eglGetError()); return false; } eglMakeCurrent(state->egl_display, state->egl_surface, state->egl_surface, state->egl_context); if (!gladLoadGL()) { fprintf(stderr, "gladLoadGL"); return false; } { GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); printf("GL version %u.%u\n", major, minor); } return true; } int main() { client_state state = {0}; state.running = true; state.display = wl_display_connect(NULL); if (!state.display) { fprintf(stderr, "Failed to Connect to wayland display\n"); return 0; } state.registry = wl_display_get_registry(state.display); wl_registry_add_listener(state.registry, ®istry_listener, &state); wl_display_roundtrip(state.display); state.surface = wl_compositor_create_surface(state.compositor); state.layer_surface = zwlr_layer_shell_v1_get_layer_surface( state.layer_shell, state.surface, NULL, ZWLR_LAYER_SHELL_V1_LAYER_TOP, "swenu"); zwlr_layer_surface_v1_add_listener(state.layer_surface, &layer_surface_listener, &state); zwlr_layer_surface_v1_set_size(state.layer_surface, 600, 400); zwlr_layer_surface_v1_set_anchor(state.layer_surface, ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT); zwlr_layer_surface_v1_set_exclusive_zone(state.layer_surface, -1); zwlr_layer_surface_v1_set_margin(state.layer_surface, 0, 0, 0, 0); zwlr_layer_surface_v1_set_keyboard_interactivity(state.layer_surface, ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE); wl_surface_commit(state.surface); wl_display_roundtrip(state.display); if (!init_gl(&state)) { fprintf(stderr, "Failed to Initalize EGL/OpenGL\n"); return 1; } while (state.running) { wl_display_dispatch_pending(state.display); glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(state.egl_display, state.egl_surface); } }