diff options
| -rw-r--r-- | font.c | 2 | ||||
| -rw-r--r-- | graphics.c | 5 | ||||
| -rw-r--r-- | input_field.c | 2 | ||||
| -rw-r--r-- | main.c | 1 | ||||
| -rw-r--r-- | shader.c | 6 |
5 files changed, 8 insertions, 8 deletions
@@ -84,7 +84,7 @@ void atlas_init(client_state* state) { state->atlas.vert_shift = MAX(state->atlas.vert_shift, metric->bearing_y - metric->bitmap_height); - // printf("%c: advance: (%f, %f), bitmap: (%u, %u), bearing: (%d, %d)\n", + // fprintf(stderr, "%c: advance: (%f, %f), bitmap: (%u, %u), bearing: (%d, %d)\n", // (char)i, metric->advance_x, metric->advance_y, metric->bitmap_width, metric->bitmap_height, metric->bearing_x, metric->bearing_y); } } @@ -10,7 +10,8 @@ MessageCallback(GLenum source, GLsizei length, const GLchar* message, const void* userParam) { - fprintf( stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", + if (type != GL_DEBUG_TYPE_ERROR) return; + fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ), type, severity, message ); } @@ -76,7 +77,7 @@ bool init_gl(client_state* state) { return false; } - printf("EGL version %u.%u\n", major, minor); + fprintf(stderr, "EGL version %u.%u\n", major, minor); } eglBindAPI(EGL_OPENGL_API); diff --git a/input_field.c b/input_field.c index 03ddbcf..14c34f7 100644 --- a/input_field.c +++ b/input_field.c @@ -56,6 +56,6 @@ bool type_key(client_state* state, xkb_keysym_t keysym) { void submit_line(client_state* state) { if (state->input_buffer) { printf("%.*s\n", (int)array_size(state->input_buffer), state->input_buffer); - array_clear(state->input_buffer); + state->running = false; } } @@ -80,7 +80,6 @@ int main(int argc, char* argv[]) { init_text_buffer(&state, &state.input_buffer_grafix, "", 0); array_for_all(item_t, item, state.items) { init_text_buffer(&state, &item->text_buffer, item->text, strlen(item->text)); - printf("%s\n", item->text); } // event loop @@ -14,7 +14,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetShaderiv(vertex, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(vertex, 512, NULL, infoLog); - printf("ERROR: Failed to compile vertex shader: %s\n", infoLog); + fprintf(stderr, "ERROR: Failed to compile vertex shader: %s\n", infoLog); } fragment = glCreateShader(GL_FRAGMENT_SHADER); @@ -24,7 +24,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetShaderiv(fragment, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(fragment, 512, NULL, infoLog); - printf("ERROR: Failed to compile fragment shader: %s\n", infoLog); + fprintf(stderr, "ERROR: Failed to compile fragment shader: %s\n", infoLog); } GLuint ShaderProgram = glCreateProgram(); @@ -34,7 +34,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &success); if (!success) { - printf("Failed to link shaders\n"); + fprintf(stderr, "Failed to link shaders\n"); } glDeleteShader(vertex); |
