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| author | Jack Jamison <jackqjamison@gmail.com> | 2025-10-17 21:59:50 -0400 |
|---|---|---|
| committer | Jack Jamison <jackqjamison@gmail.com> | 2025-10-17 21:59:50 -0400 |
| commit | 01f4ab89dd2c668e64af5459a615e50eb630dfc1 (patch) | |
| tree | cffa4bbe3453d8ae815c6d924004df58d8bb7a29 /shader.c | |
| parent | 42af50b090f03e920368de3fd6872cf5b62c918e (diff) | |
send output
Diffstat (limited to 'shader.c')
| -rw-r--r-- | shader.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -14,7 +14,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetShaderiv(vertex, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(vertex, 512, NULL, infoLog); - printf("ERROR: Failed to compile vertex shader: %s\n", infoLog); + fprintf(stderr, "ERROR: Failed to compile vertex shader: %s\n", infoLog); } fragment = glCreateShader(GL_FRAGMENT_SHADER); @@ -24,7 +24,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetShaderiv(fragment, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(fragment, 512, NULL, infoLog); - printf("ERROR: Failed to compile fragment shader: %s\n", infoLog); + fprintf(stderr, "ERROR: Failed to compile fragment shader: %s\n", infoLog); } GLuint ShaderProgram = glCreateProgram(); @@ -34,7 +34,7 @@ GLuint createShader(const char *vertexCode, const char *fragmentCode) { glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &success); if (!success) { - printf("Failed to link shaders\n"); + fprintf(stderr, "Failed to link shaders\n"); } glDeleteShader(vertex); |
