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Generator' -date = 2023-10-22 -[extra] -cover = '3d-dungeon-generator.png' -youtube_id = 'FXcbfuNxp3I' -+++ -This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. The code is hosted on [github](https://github.com/JackJ30/DunGen). diff --git a/zola-static/content/projects/3d-dungeon-generator/cover.png b/zola-static/content/projects/3d-dungeon-generator/cover.png new file mode 100644 index 0000000..898737e Binary files /dev/null and b/zola-static/content/projects/3d-dungeon-generator/cover.png differ diff --git a/zola-static/content/projects/3d-dungeon-generator/index.md b/zola-static/content/projects/3d-dungeon-generator/index.md new file mode 100644 index 0000000..8ec4ebc --- /dev/null +++ b/zola-static/content/projects/3d-dungeon-generator/index.md @@ -0,0 +1,8 @@ ++++ +title = '3D Dungeon Generator' +date = 2023-10-22 +[extra] +cover = '3d-dungeon-generator.png' +youtube_id = 'FXcbfuNxp3I' ++++ +This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. The code is hosted on [github](https://github.com/JackJ30/DunGen). diff --git a/zola-static/content/projects/archviz-room.md b/zola-static/content/projects/archviz-room.md deleted file mode 100644 index fb8397f..0000000 --- a/zola-static/content/projects/archviz-room.md +++ /dev/null @@ -1,6 +0,0 @@ -+++ -title = 'Archviz Room' -date = 2023-10-22 -[extra] -cover = 'archviz-room.png' -+++ diff --git a/zola-static/content/projects/archviz-room/cover.png b/zola-static/content/projects/archviz-room/cover.png new file mode 100644 index 0000000..755217a Binary files /dev/null and b/zola-static/content/projects/archviz-room/cover.png differ diff --git a/zola-static/content/projects/archviz-room/index.md b/zola-static/content/projects/archviz-room/index.md new file mode 100644 index 0000000..fb8397f --- /dev/null +++ b/zola-static/content/projects/archviz-room/index.md @@ -0,0 +1,6 @@ ++++ +title = 'Archviz Room' +date = 2023-10-22 +[extra] +cover = 'archviz-room.png' ++++ diff --git a/zola-static/content/projects/arctic-tank.md b/zola-static/content/projects/arctic-tank.md deleted file mode 100644 index 4a3cc22..0000000 --- a/zola-static/content/projects/arctic-tank.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Arctic Tank' -date = 2023-10-22 -[extra] -cover = 'arctic-tank.png' -+++ -I intentionally rendered this with a low sample rate because I liked how the denoising artifacts looked on the water. Notice the *strange* coloring. diff --git a/zola-static/content/projects/arctic-tank/cover.png b/zola-static/content/projects/arctic-tank/cover.png new file mode 100644 index 0000000..b0a70d3 Binary files /dev/null and b/zola-static/content/projects/arctic-tank/cover.png differ diff --git a/zola-static/content/projects/arctic-tank/index.md b/zola-static/content/projects/arctic-tank/index.md new file mode 100644 index 0000000..4a3cc22 --- /dev/null +++ b/zola-static/content/projects/arctic-tank/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Arctic Tank' +date = 2023-10-22 +[extra] +cover = 'arctic-tank.png' ++++ +I intentionally rendered this with a low sample rate because I liked how the denoising artifacts looked on the water. Notice the *strange* coloring. diff --git a/zola-static/content/projects/black-blizzard.md b/zola-static/content/projects/black-blizzard.md deleted file mode 100644 index 2c23f90..0000000 --- a/zola-static/content/projects/black-blizzard.md +++ /dev/null @@ -1,10 +0,0 @@ -+++ -title = 'Black Blizzard' -date = 2023-10-22 -[extra] -cover = 'black-blizzard.png' - -+++ -This game was made during a 10 day game jam. I used [Unity](https://unity.com/) and C# to design the game. I also created several of the 3D assets used. Download it on [itch.io](https://jammmz.itch.io/black-blizzard). - -![Screenshot of forest segment](/img/cover/black-blizzard-2.png) diff --git a/zola-static/content/projects/black-blizzard/cover.png b/zola-static/content/projects/black-blizzard/cover.png new file mode 100644 index 0000000..2a32d57 Binary files /dev/null and b/zola-static/content/projects/black-blizzard/cover.png differ diff --git a/zola-static/content/projects/black-blizzard/index.md b/zola-static/content/projects/black-blizzard/index.md new file mode 100644 index 0000000..69a2ee2 --- /dev/null +++ b/zola-static/content/projects/black-blizzard/index.md @@ -0,0 +1,10 @@ ++++ +title = 'Black Blizzard' +date = 2023-10-22 +[extra] +cover = 'black-blizzard.png' + ++++ +This game was made during a 10 day game jam. I used [Unity](https://unity.com/) and C# to design the game. I also created several of the 3D assets used. Download it on [itch.io](https://jammmz.itch.io/black-blizzard). + +![Screenshot of forest segment](screenshot.png) diff --git a/zola-static/content/projects/black-blizzard/screenshot.png b/zola-static/content/projects/black-blizzard/screenshot.png new file mode 100644 index 0000000..e477d86 Binary files /dev/null and b/zola-static/content/projects/black-blizzard/screenshot.png differ diff --git a/zola-static/content/projects/blade-runner-market.md b/zola-static/content/projects/blade-runner-market.md deleted file mode 100644 index db265d9..0000000 --- a/zola-static/content/projects/blade-runner-market.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Blade Runner Market' -date = 2023-10-22 -[extra] -cover = 'blade-runner-market.png' -+++ -This is a unfinished render of the market from the start of *Blade Runner* (1982). It includes a faithful recreation of the neon dragon sign seen throughout the movie. diff --git a/zola-static/content/projects/blade-runner-market/cover.png b/zola-static/content/projects/blade-runner-market/cover.png new file mode 100644 index 0000000..af53217 Binary files /dev/null and b/zola-static/content/projects/blade-runner-market/cover.png differ diff --git a/zola-static/content/projects/blade-runner-market/index.md b/zola-static/content/projects/blade-runner-market/index.md new file mode 100644 index 0000000..db265d9 --- /dev/null +++ b/zola-static/content/projects/blade-runner-market/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Blade Runner Market' +date = 2023-10-22 +[extra] +cover = 'blade-runner-market.png' ++++ +This is a unfinished render of the market from the start of *Blade Runner* (1982). It includes a faithful recreation of the neon dragon sign seen throughout the movie. diff --git a/zola-static/content/projects/boat-game-resident-evil-demo.md b/zola-static/content/projects/boat-game-resident-evil-demo.md deleted file mode 100644 index 5a48eb2..0000000 --- a/zola-static/content/projects/boat-game-resident-evil-demo.md +++ /dev/null @@ -1,9 +0,0 @@ -+++ -title = 'Resident Evil Character Demo' -date = 2023-10-22 -[extra] -cover = 'boat-game-resident-evil-demo.png' -youtube_id = 'PNBzu7XjCw8' -+++ - -This is a demo of a character controller in the style of the first three *Resident Evil* games. It was made using [Godot](https://godotengine.org/) and C#. It features advanced shading techniques to make the game look like it was made for the original *Playstation*, and a character that I modelled and textured. diff --git a/zola-static/content/projects/boat-game-resident-evil-demo/cover.png b/zola-static/content/projects/boat-game-resident-evil-demo/cover.png new file mode 100644 index 0000000..6de6125 Binary files /dev/null and b/zola-static/content/projects/boat-game-resident-evil-demo/cover.png differ diff --git a/zola-static/content/projects/boat-game-resident-evil-demo/index.md b/zola-static/content/projects/boat-game-resident-evil-demo/index.md new file mode 100644 index 0000000..5a48eb2 --- /dev/null +++ b/zola-static/content/projects/boat-game-resident-evil-demo/index.md @@ -0,0 +1,9 @@ ++++ +title = 'Resident Evil Character Demo' +date = 2023-10-22 +[extra] +cover = 'boat-game-resident-evil-demo.png' +youtube_id = 'PNBzu7XjCw8' ++++ + +This is a demo of a character controller in the style of the first three *Resident Evil* games. It was made using [Godot](https://godotengine.org/) and C#. It features advanced shading techniques to make the game look like it was made for the original *Playstation*, and a character that I modelled and textured. diff --git a/zola-static/content/projects/bowling-alley.md b/zola-static/content/projects/bowling-alley.md deleted file mode 100644 index 19ecab1..0000000 --- a/zola-static/content/projects/bowling-alley.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Overgrown Bowling Alley' -date = 2023-10-22 -[extra] -cover = 'bowling-alley.png' -+++ -I used an idea generator to come up with a concept for this render. I technically never finished it. There are improvements I want to make, but this is its best state. Inspired by *The Last of Us* games. diff --git a/zola-static/content/projects/bowling-alley/cover.png b/zola-static/content/projects/bowling-alley/cover.png new file mode 100644 index 0000000..be8fbc6 Binary files /dev/null and b/zola-static/content/projects/bowling-alley/cover.png differ diff --git a/zola-static/content/projects/bowling-alley/index.md b/zola-static/content/projects/bowling-alley/index.md new file mode 100644 index 0000000..19ecab1 --- /dev/null +++ b/zola-static/content/projects/bowling-alley/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Overgrown Bowling Alley' +date = 2023-10-22 +[extra] +cover = 'bowling-alley.png' ++++ +I used an idea generator to come up with a concept for this render. I technically never finished it. There are improvements I want to make, but this is its best state. Inspired by *The Last of Us* games. diff --git a/zola-static/content/projects/connection-machine.md b/zola-static/content/projects/connection-machine.md deleted file mode 100644 index 82633c4..0000000 --- a/zola-static/content/projects/connection-machine.md +++ /dev/null @@ -1,8 +0,0 @@ -+++ -title = 'Connection Machine' -date = 2025-01-19 -[extra] -cover = 'connection-machine.png' -+++ -[Connection Machine](https://connection-machine.com/) is an open-source desktop application for designing and simulating digital circuits at scale. -I've been co-leading the development of this project with a friend for [RCOS](https://handbook.rcos.io/#/?id=main). I've worked on the application structure, code design, and wrote the Vulkan renderer. diff --git a/zola-static/content/projects/connection-machine/cover.png b/zola-static/content/projects/connection-machine/cover.png new file mode 100644 index 0000000..7b2e84e Binary files /dev/null and b/zola-static/content/projects/connection-machine/cover.png differ diff --git a/zola-static/content/projects/connection-machine/index.md b/zola-static/content/projects/connection-machine/index.md new file mode 100644 index 0000000..82633c4 --- /dev/null +++ b/zola-static/content/projects/connection-machine/index.md @@ -0,0 +1,8 @@ ++++ +title = 'Connection Machine' +date = 2025-01-19 +[extra] +cover = 'connection-machine.png' ++++ +[Connection Machine](https://connection-machine.com/) is an open-source desktop application for designing and simulating digital circuits at scale. +I've been co-leading the development of this project with a friend for [RCOS](https://handbook.rcos.io/#/?id=main). I've worked on the application structure, code design, and wrote the Vulkan renderer. diff --git a/zola-static/content/projects/dotfiles.md b/zola-static/content/projects/dotfiles.md deleted file mode 100644 index 32bcd4b..0000000 --- a/zola-static/content/projects/dotfiles.md +++ /dev/null @@ -1,8 +0,0 @@ -+++ -title = 'Dotfiles' -date = 2024-11-09 -[extra] -cover = 'dotfiles.png' -+++ -These are my current configuration files for my main laptop workstation running arch linux. It contains my Hyprland and Emacs config. You can find the github mirror [here](https://github.com/JackJ30/dotfiles). - diff --git a/zola-static/content/projects/dotfiles/cover.png b/zola-static/content/projects/dotfiles/cover.png new file mode 100644 index 0000000..d014e8f Binary files /dev/null and b/zola-static/content/projects/dotfiles/cover.png differ diff --git a/zola-static/content/projects/dotfiles/index.md b/zola-static/content/projects/dotfiles/index.md new file mode 100644 index 0000000..32bcd4b --- /dev/null +++ b/zola-static/content/projects/dotfiles/index.md @@ -0,0 +1,8 @@ ++++ +title = 'Dotfiles' +date = 2024-11-09 +[extra] +cover = 'dotfiles.png' ++++ +These are my current configuration files for my main laptop workstation running arch linux. It contains my Hyprland and Emacs config. You can find the github mirror [here](https://github.com/JackJ30/dotfiles). + diff --git a/zola-static/content/projects/dynamic-character-controller.md b/zola-static/content/projects/dynamic-character-controller.md deleted file mode 100644 index 8a3af72..0000000 --- a/zola-static/content/projects/dynamic-character-controller.md +++ /dev/null @@ -1,8 +0,0 @@ -+++ -title = 'Dynamic Character' -date = 2023-10-22 -[extra] -cover = 'dynamic-character-controller.png' -youtube_id = '-jUsBK2qTaQ' -+++ -This is an in-progress character controller inspired by *Dishonored*, *Dark Messiah*, and *Thief*. It is fully physics based and interacts with the engine. It navigates steps and slopes, has a swimming system, a dynamic crouching system, a climbing system, a sliding system, and several other components. The project also contains a saving system which can serialize the level and its physics objects, supporting completely re-ordering the scene tree, spawning in objects and deleting them. It was made using [Godot](https://godotengine.org/). diff --git a/zola-static/content/projects/dynamic-character-controller/cover.png b/zola-static/content/projects/dynamic-character-controller/cover.png new file mode 100644 index 0000000..72f607b Binary files /dev/null and b/zola-static/content/projects/dynamic-character-controller/cover.png differ diff --git a/zola-static/content/projects/dynamic-character-controller/index.md b/zola-static/content/projects/dynamic-character-controller/index.md new file mode 100644 index 0000000..8a3af72 --- /dev/null +++ b/zola-static/content/projects/dynamic-character-controller/index.md @@ -0,0 +1,8 @@ ++++ +title = 'Dynamic Character' +date = 2023-10-22 +[extra] +cover = 'dynamic-character-controller.png' +youtube_id = '-jUsBK2qTaQ' ++++ +This is an in-progress character controller inspired by *Dishonored*, *Dark Messiah*, and *Thief*. It is fully physics based and interacts with the engine. It navigates steps and slopes, has a swimming system, a dynamic crouching system, a climbing system, a sliding system, and several other components. The project also contains a saving system which can serialize the level and its physics objects, supporting completely re-ordering the scene tree, spawning in objects and deleting them. It was made using [Godot](https://godotengine.org/). diff --git a/zola-static/content/projects/flood.md b/zola-static/content/projects/flood.md deleted file mode 100644 index 673de72..0000000 --- a/zola-static/content/projects/flood.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Flood' -date = 2023-10-22 -[extra] -cover = 'flood.png' -+++ -This was created during the global 2-day [Ludum Dare](https://ludumdare.com/) game jam competition. We used [Unity](https://unity.com/) and C# for the codebase. You can play the game [here](https://uhgoomba.itch.io/flood). diff --git a/zola-static/content/projects/flood/cover.png b/zola-static/content/projects/flood/cover.png new file mode 100644 index 0000000..a4ecc6e Binary files /dev/null and b/zola-static/content/projects/flood/cover.png differ diff --git a/zola-static/content/projects/flood/index.md b/zola-static/content/projects/flood/index.md new file mode 100644 index 0000000..673de72 --- /dev/null +++ b/zola-static/content/projects/flood/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Flood' +date = 2023-10-22 +[extra] +cover = 'flood.png' ++++ +This was created during the global 2-day [Ludum Dare](https://ludumdare.com/) game jam competition. We used [Unity](https://unity.com/) and C# for the codebase. You can play the game [here](https://uhgoomba.itch.io/flood). diff --git a/zola-static/content/projects/goomba-render.md b/zola-static/content/projects/goomba-render.md deleted file mode 100644 index 83728e8..0000000 --- a/zola-static/content/projects/goomba-render.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Goomba Rendering Engine' -date = 2024-11-09 -[extra] -cover = "goomba-render.png" -+++ -GoombaRender is my 3D rendering engine written in C++ using OpenGL. It is still a work in progress, and currently has a scene system as well as a gltf model loader. You can find the github page [here](https://github.com/JackJ30/GoombaRender). diff --git a/zola-static/content/projects/goomba-render/cover.png b/zola-static/content/projects/goomba-render/cover.png new file mode 100644 index 0000000..7f4fd4f Binary files /dev/null and b/zola-static/content/projects/goomba-render/cover.png differ diff --git a/zola-static/content/projects/goomba-render/index.md b/zola-static/content/projects/goomba-render/index.md new file mode 100644 index 0000000..83728e8 --- /dev/null +++ b/zola-static/content/projects/goomba-render/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Goomba Rendering Engine' +date = 2024-11-09 +[extra] +cover = "goomba-render.png" ++++ +GoombaRender is my 3D rendering engine written in C++ using OpenGL. It is still a work in progress, and currently has a scene system as well as a gltf model loader. You can find the github page [here](https://github.com/JackJ30/GoombaRender). diff --git a/zola-static/content/projects/grid-inventory.md b/zola-static/content/projects/grid-inventory.md deleted file mode 100644 index 9ce574b..0000000 --- a/zola-static/content/projects/grid-inventory.md +++ /dev/null @@ -1,8 +0,0 @@ -+++ -title = 'Grid Inventory' -date = 2023-10-22 -[extra] -cover = 'grid-inventory.png' -youtube_id = 'Y37HjABzICk' -+++ -This is a demo for a grid-based inventory inspired by *Resident Evil* and *Escape from Tarkov*. It was made using [Unity](https://unity.com/) and C#. diff --git a/zola-static/content/projects/grid-inventory/cover.png b/zola-static/content/projects/grid-inventory/cover.png new file mode 100644 index 0000000..3b0b263 Binary files /dev/null and b/zola-static/content/projects/grid-inventory/cover.png differ diff --git a/zola-static/content/projects/grid-inventory/index.md b/zola-static/content/projects/grid-inventory/index.md new file mode 100644 index 0000000..9ce574b --- /dev/null +++ b/zola-static/content/projects/grid-inventory/index.md @@ -0,0 +1,8 @@ ++++ +title = 'Grid Inventory' +date = 2023-10-22 +[extra] +cover = 'grid-inventory.png' +youtube_id = 'Y37HjABzICk' ++++ +This is a demo for a grid-based inventory inspired by *Resident Evil* and *Escape from Tarkov*. It was made using [Unity](https://unity.com/) and C#. diff --git a/zola-static/content/projects/hillside-view.md b/zola-static/content/projects/hillside-view.md deleted file mode 100644 index 36ba9a8..0000000 --- a/zola-static/content/projects/hillside-view.md +++ /dev/null @@ -1,6 +0,0 @@ -+++ -title = 'Hillside View' -date = 2023-10-22 -[extra] -cover = 'hillside-view.png' -+++ diff --git a/zola-static/content/projects/hillside-view/cover.png b/zola-static/content/projects/hillside-view/cover.png new file mode 100644 index 0000000..a04eb41 Binary files /dev/null and b/zola-static/content/projects/hillside-view/cover.png differ diff --git a/zola-static/content/projects/hillside-view/index.md b/zola-static/content/projects/hillside-view/index.md new file mode 100644 index 0000000..36ba9a8 --- /dev/null +++ b/zola-static/content/projects/hillside-view/index.md @@ -0,0 +1,6 @@ ++++ +title = 'Hillside View' +date = 2023-10-22 +[extra] +cover = 'hillside-view.png' ++++ diff --git a/zola-static/content/projects/ice-lake-house.md b/zola-static/content/projects/ice-lake-house.md deleted file mode 100644 index c5cac34..0000000 --- a/zola-static/content/projects/ice-lake-house.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Mini Ice Lake House' -date = 2023-10-22 -[extra] -cover = "ice-lake-house.png" -+++ -This was originally part of a bigger scene including a full ice lake. I made this before I was aware of proper scale so it looks like a miniature, but I think that suits it. diff --git a/zola-static/content/projects/ice-lake-house/cover.png b/zola-static/content/projects/ice-lake-house/cover.png new file mode 100644 index 0000000..97da4d2 Binary files /dev/null and b/zola-static/content/projects/ice-lake-house/cover.png differ diff --git a/zola-static/content/projects/ice-lake-house/index.md b/zola-static/content/projects/ice-lake-house/index.md new file mode 100644 index 0000000..c5cac34 --- /dev/null +++ b/zola-static/content/projects/ice-lake-house/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Mini Ice Lake House' +date = 2023-10-22 +[extra] +cover = "ice-lake-house.png" ++++ +This was originally part of a bigger scene including a full ice lake. I made this before I was aware of proper scale so it looks like a miniature, but I think that suits it. diff --git a/zola-static/content/projects/level-editor.md b/zola-static/content/projects/level-editor.md deleted file mode 100644 index 114bc85..0000000 --- a/zola-static/content/projects/level-editor.md +++ /dev/null @@ -1,8 +0,0 @@ -+++ -title = '2D Level Editor' -date = 2023-10-22 -[extra] -cover = 'level-editor.png' -youtube_id = '1MJHRSi0he4' -+++ -This is a 2D level editor that I made using [Unity](https://unity.com/). It support multiple types of tiles and brush sizes, as well as saving and loading. diff --git a/zola-static/content/projects/level-editor/cover.png b/zola-static/content/projects/level-editor/cover.png new file mode 100644 index 0000000..f8c3cb3 Binary files /dev/null and b/zola-static/content/projects/level-editor/cover.png differ diff --git a/zola-static/content/projects/level-editor/index.md b/zola-static/content/projects/level-editor/index.md new file mode 100644 index 0000000..114bc85 --- /dev/null +++ b/zola-static/content/projects/level-editor/index.md @@ -0,0 +1,8 @@ ++++ +title = '2D Level Editor' +date = 2023-10-22 +[extra] +cover = 'level-editor.png' +youtube_id = '1MJHRSi0he4' ++++ +This is a 2D level editor that I made using [Unity](https://unity.com/). It support multiple types of tiles and brush sizes, as well as saving and loading. diff --git a/zola-static/content/projects/milky-way.md b/zola-static/content/projects/milky-way.md deleted file mode 100644 index abef5bf..0000000 --- a/zola-static/content/projects/milky-way.md +++ /dev/null @@ -1,8 +0,0 @@ -+++ -title = 'Milky Way Animation' -date = 2023-10-22 -[extra] -youtube_id = '2qqgC75TUOM' -cover = 'milky-way.png' -+++ -This is a 3D animated version of the cover for the 1979 album [Milky Way](https://www.discogs.com/master/1425262-Chocolate-Milk-Milky-Way) by Chocolate Milk. diff --git a/zola-static/content/projects/milky-way/cover.png b/zola-static/content/projects/milky-way/cover.png new file mode 100644 index 0000000..7811b97 Binary files /dev/null and b/zola-static/content/projects/milky-way/cover.png differ diff --git a/zola-static/content/projects/milky-way/index.md b/zola-static/content/projects/milky-way/index.md new file mode 100644 index 0000000..abef5bf --- /dev/null +++ b/zola-static/content/projects/milky-way/index.md @@ -0,0 +1,8 @@ ++++ +title = 'Milky Way Animation' +date = 2023-10-22 +[extra] +youtube_id = '2qqgC75TUOM' +cover = 'milky-way.png' ++++ +This is a 3D animated version of the cover for the 1979 album [Milky Way](https://www.discogs.com/master/1425262-Chocolate-Milk-Milky-Way) by Chocolate Milk. diff --git a/zola-static/content/projects/procedural-grass.md b/zola-static/content/projects/procedural-grass.md deleted file mode 100644 index 7bbc88e..0000000 --- a/zola-static/content/projects/procedural-grass.md +++ /dev/null @@ -1,10 +0,0 @@ -+++ -title = 'Procedural Grass' -date = 2025-03-06 -[extra] -cover = 'procedural-grass.png' -youtube_id = '7k7hfSHDg-Y' -+++ -This is a pretty simple [Godot](https://godotengine.org/) project which generates a patch of grass and then uses shaders to texture and deform it. - -Code [here](https://github.com/JackJ30/Godot2DGrass). diff --git a/zola-static/content/projects/procedural-grass/cover.png b/zola-static/content/projects/procedural-grass/cover.png new file mode 100644 index 0000000..e1e647c Binary files /dev/null and b/zola-static/content/projects/procedural-grass/cover.png differ diff --git a/zola-static/content/projects/procedural-grass/index.md b/zola-static/content/projects/procedural-grass/index.md new file mode 100644 index 0000000..7bbc88e --- /dev/null +++ b/zola-static/content/projects/procedural-grass/index.md @@ -0,0 +1,10 @@ ++++ +title = 'Procedural Grass' +date = 2025-03-06 +[extra] +cover = 'procedural-grass.png' +youtube_id = '7k7hfSHDg-Y' ++++ +This is a pretty simple [Godot](https://godotengine.org/) project which generates a patch of grass and then uses shaders to texture and deform it. + +Code [here](https://github.com/JackJ30/Godot2DGrass). diff --git a/zola-static/content/projects/radar.md b/zola-static/content/projects/radar.md deleted file mode 100644 index 1e882be..0000000 --- a/zola-static/content/projects/radar.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Radar Animation' -date = 2023-10-22 -[extra] -cover = 'radar.png' -youtube_id = 'EehMaQrvds0' -+++ diff --git a/zola-static/content/projects/radar/cover.png b/zola-static/content/projects/radar/cover.png new file mode 100644 index 0000000..c904027 Binary files /dev/null and b/zola-static/content/projects/radar/cover.png differ diff --git a/zola-static/content/projects/radar/index.md b/zola-static/content/projects/radar/index.md new file mode 100644 index 0000000..1e882be --- /dev/null +++ b/zola-static/content/projects/radar/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Radar Animation' +date = 2023-10-22 +[extra] +cover = 'radar.png' +youtube_id = 'EehMaQrvds0' ++++ diff --git a/zola-static/content/projects/sci-fi-room/cover.png b/zola-static/content/projects/sci-fi-room/cover.png new file mode 100644 index 0000000..39cc68e Binary files /dev/null and b/zola-static/content/projects/sci-fi-room/cover.png differ diff --git a/zola-static/content/projects/sci-fi-room/index.md b/zola-static/content/projects/sci-fi-room/index.md new file mode 100644 index 0000000..3366c90 --- /dev/null +++ b/zola-static/content/projects/sci-fi-room/index.md @@ -0,0 +1,6 @@ ++++ +title = 'Sci-Fi Room' +date = 2023-10-23 +[extra] +cover = 'sci-fi-room.png' ++++ diff --git a/zola-static/content/projects/string-sniper.md b/zola-static/content/projects/string-sniper.md deleted file mode 100644 index a534e9b..0000000 --- a/zola-static/content/projects/string-sniper.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Ghidra String Sniper' -date = 2025-08-19 -[extra] -cover = 'string-sniper.png' -+++ -[Ghidra String Sniper](https://github.com/paul-m-b/ghidra-string-sniper) is an extension for [Ghidra](https://github.com/NationalSecurityAgency/ghidra) that uses LLMs to match disassembly and strings in binaries to existing open source code. diff --git a/zola-static/content/projects/string-sniper/cover.png b/zola-static/content/projects/string-sniper/cover.png new file mode 100644 index 0000000..f2dbbdc Binary files /dev/null and b/zola-static/content/projects/string-sniper/cover.png differ diff --git a/zola-static/content/projects/string-sniper/index.md b/zola-static/content/projects/string-sniper/index.md new file mode 100644 index 0000000..a534e9b --- /dev/null +++ b/zola-static/content/projects/string-sniper/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Ghidra String Sniper' +date = 2025-08-19 +[extra] +cover = 'string-sniper.png' ++++ +[Ghidra String Sniper](https://github.com/paul-m-b/ghidra-string-sniper) is an extension for [Ghidra](https://github.com/NationalSecurityAgency/ghidra) that uses LLMs to match disassembly and strings in binaries to existing open source code. diff --git a/zola-static/content/projects/swenu.md b/zola-static/content/projects/swenu.md deleted file mode 100644 index f4092b7..0000000 --- a/zola-static/content/projects/swenu.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Swenu' -date = 2025-08-19 -[extra] -cover = 'swenu.png' -+++ -[Swenu](https://github.com/NAHTAIV3L/swenu) (Simple Wayland Enu?) is a minimal open source generic menu for Wayland inspired by dmenu. I developed this with my friend in C using libwayland, opengl, and freetype. diff --git a/zola-static/content/projects/swenu/cover.png b/zola-static/content/projects/swenu/cover.png new file mode 100644 index 0000000..dc6efd0 Binary files /dev/null and b/zola-static/content/projects/swenu/cover.png differ diff --git a/zola-static/content/projects/swenu/index.md b/zola-static/content/projects/swenu/index.md new file mode 100644 index 0000000..f4092b7 --- /dev/null +++ b/zola-static/content/projects/swenu/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Swenu' +date = 2025-08-19 +[extra] +cover = 'swenu.png' ++++ +[Swenu](https://github.com/NAHTAIV3L/swenu) (Simple Wayland Enu?) is a minimal open source generic menu for Wayland inspired by dmenu. I developed this with my friend in C using libwayland, opengl, and freetype. diff --git a/zola-static/content/projects/table-wrangler.md b/zola-static/content/projects/table-wrangler.md deleted file mode 100644 index 4edcffb..0000000 --- a/zola-static/content/projects/table-wrangler.md +++ /dev/null @@ -1,7 +0,0 @@ -+++ -title = 'Table Wrangler' -date = 2025-08-21 -[extra] -cover = 'table-wrangler.png' -+++ -[Jack's Table Wrangler](https://github.com/JackJ30/table-wrangler) is a CLI and TUI for viewing and editing tables written in Golang. You can transform the table (remove columns, filter, etc) and save presets for future invocations. I developed this for Kubernetes tables while I was working at Coreweave after an awk wasn't cutting it anymore. diff --git a/zola-static/content/projects/table-wrangler/cover.png b/zola-static/content/projects/table-wrangler/cover.png new file mode 100644 index 0000000..d187636 Binary files /dev/null and b/zola-static/content/projects/table-wrangler/cover.png differ diff --git a/zola-static/content/projects/table-wrangler/index.md b/zola-static/content/projects/table-wrangler/index.md new file mode 100644 index 0000000..4edcffb --- /dev/null +++ b/zola-static/content/projects/table-wrangler/index.md @@ -0,0 +1,7 @@ ++++ +title = 'Table Wrangler' +date = 2025-08-21 +[extra] +cover = 'table-wrangler.png' ++++ +[Jack's Table Wrangler](https://github.com/JackJ30/table-wrangler) is a CLI and TUI for viewing and editing tables written in Golang. You can transform the table (remove columns, filter, etc) and save presets for future invocations. I developed this for Kubernetes tables while I was working at Coreweave after an awk wasn't cutting it anymore. diff --git a/zola-static/static/images/projects/3d-dungeon-generator.png b/zola-static/static/images/projects/3d-dungeon-generator.png deleted file mode 100644 index 898737e..0000000 Binary files a/zola-static/static/images/projects/3d-dungeon-generator.png and /dev/null differ diff --git a/zola-static/static/images/projects/archviz-room.png b/zola-static/static/images/projects/archviz-room.png deleted file mode 100644 index 755217a..0000000 Binary files a/zola-static/static/images/projects/archviz-room.png and /dev/null differ diff --git a/zola-static/static/images/projects/arctic-tank.png b/zola-static/static/images/projects/arctic-tank.png deleted file mode 100644 index b0a70d3..0000000 Binary files a/zola-static/static/images/projects/arctic-tank.png and /dev/null differ diff --git a/zola-static/static/images/projects/black-blizzard-2.png 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/dev/null differ diff --git a/zola-static/static/images/projects/string-sniper.png b/zola-static/static/images/projects/string-sniper.png deleted file mode 100644 index f2dbbdc..0000000 Binary files a/zola-static/static/images/projects/string-sniper.png and /dev/null differ diff --git a/zola-static/static/images/projects/swenu.png b/zola-static/static/images/projects/swenu.png deleted file mode 100644 index dc6efd0..0000000 Binary files a/zola-static/static/images/projects/swenu.png and /dev/null differ diff --git a/zola-static/static/images/projects/table-wrangler.png b/zola-static/static/images/projects/table-wrangler.png deleted file mode 100644 index d187636..0000000 Binary files a/zola-static/static/images/projects/table-wrangler.png and /dev/null differ diff --git a/zola-static/templates/index.html b/zola-static/templates/index.html index 4058dff..668bb54 100644 --- a/zola-static/templates/index.html +++ b/zola-static/templates/index.html @@ -11,9 +11,9 @@

Projects

View More
diff --git a/zola-static/templates/project-list.html b/zola-static/templates/project-list.html index 50a9677..c361e52 100644 --- a/zola-static/templates/project-list.html +++ b/zola-static/templates/project-list.html @@ -9,7 +9,7 @@ You need to use the paginator object --> {% for page in section.pages %}
-

{{ page.title }}

{{ page.title }}
+

{{ page.title }}

{{ page.title }}
{% endfor %} {% endblock content %} diff --git a/zola-static/templates/project-page.html b/zola-static/templates/project-page.html index f152c2b..f857fcf 100644 --- a/zola-static/templates/project-page.html +++ b/zola-static/templates/project-page.html @@ -17,7 +17,7 @@ {% endblock header %} {% block content %} -{{ page.title }} +{{ page.title }} {{ page.content | safe }} {% if page.extra.youtube_id %} -- cgit v1.2.3