From e8e8289d53517bb84141d69611f54360e0051d49 Mon Sep 17 00:00:00 2001 From: JackJ30 Date: Wed, 14 May 2025 20:03:52 -0400 Subject: update dun gen repo --- zola-static/content/projects/3d-dungeon-generator.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'zola-static/content') diff --git a/zola-static/content/projects/3d-dungeon-generator.md b/zola-static/content/projects/3d-dungeon-generator.md index 5a9d597..8ec4ebc 100644 --- a/zola-static/content/projects/3d-dungeon-generator.md +++ b/zola-static/content/projects/3d-dungeon-generator.md @@ -5,4 +5,4 @@ date = 2023-10-22 cover = '3d-dungeon-generator.png' youtube_id = 'FXcbfuNxp3I' +++ -This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. +This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. The code is hosted on [github](https://github.com/JackJ30/DunGen). -- cgit v1.2.3