From be3a5f44a4eba7ca68839e1456553d5cc7399395 Mon Sep 17 00:00:00 2001 From: Jack Jamison Date: Fri, 26 Dec 2025 11:42:37 -0500 Subject: page directories --- .../content/projects/3d-dungeon-generator/cover.png | Bin 0 -> 952698 bytes .../content/projects/3d-dungeon-generator/index.md | 8 ++++++++ 2 files changed, 8 insertions(+) create mode 100644 zola-static/content/projects/3d-dungeon-generator/cover.png create mode 100644 zola-static/content/projects/3d-dungeon-generator/index.md (limited to 'zola-static/content/projects/3d-dungeon-generator') diff --git a/zola-static/content/projects/3d-dungeon-generator/cover.png b/zola-static/content/projects/3d-dungeon-generator/cover.png new file mode 100644 index 0000000..898737e Binary files /dev/null and b/zola-static/content/projects/3d-dungeon-generator/cover.png differ diff --git a/zola-static/content/projects/3d-dungeon-generator/index.md b/zola-static/content/projects/3d-dungeon-generator/index.md new file mode 100644 index 0000000..8ec4ebc --- /dev/null +++ b/zola-static/content/projects/3d-dungeon-generator/index.md @@ -0,0 +1,8 @@ ++++ +title = '3D Dungeon Generator' +date = 2023-10-22 +[extra] +cover = '3d-dungeon-generator.png' +youtube_id = 'FXcbfuNxp3I' ++++ +This program generates 3D dungeons in seconds. It feature **completely** randomly generated rooms instead of stringing together pre-made rooms. The video above features the room cluster system, but it can also connect rooms using hallways. It was made using [Godot](https://godotengine.org/) and C#. I based my technique off of [this](https://vazgriz.com/119/procedurally-generated-dungeons/) article, and improved it with more advanced pathfinding, optimization, and techniques for room generation. The code is hosted on [github](https://github.com/JackJ30/DunGen). -- cgit v1.2.3