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Diffstat (limited to 'zola-static/content/blog/sdl-native-wayland/index.md')
| -rw-r--r-- | zola-static/content/blog/sdl-native-wayland/index.md | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/zola-static/content/blog/sdl-native-wayland/index.md b/zola-static/content/blog/sdl-native-wayland/index.md index 1f163f7..ff59edf 100644 --- a/zola-static/content/blog/sdl-native-wayland/index.md +++ b/zola-static/content/blog/sdl-native-wayland/index.md @@ -7,7 +7,10 @@ updated = 2025-08-08 [SDL3](https://wiki.libsdl.org/SDL3/FrontPage) is a great platform abstraction layer. On Linux, it compiles with support for both [X Window System](https://www.x.org/wiki/) and [Wayland](https://wayland.freedesktop.org/). This is great because it makes your app compatible with just about any desktop environment or window manager. In the [SDL3 documentation](https://wiki.libsdl.org/SDL3/README-wayland) it says that > Wayland is a replacement for the X11 window system protocol and architecture and is favored over X11 by default in SDL3 -However, if your compositor does not implement the `wp_fifo_manager_v1` protocol SDL will fall back to XWayland. My compositor doesn't have it, and here's how I forced SDL to use Wayland anyway (for c++). +However, if your compositor does not implement the `wp_fifo_manager_v1` protocol +SDL will fall back to XWayland. My compositor doesn't have it, and here's how I +forced SDL to use Wayland anyway (for c++). This code sets an SDL hint, so it +has to be inserted before `SDL_Init`. ```c++ for (int i = 0; i < SDL_GetNumVideoDrivers(); i++) { if (std::string(SDL_GetVideoDriver(i)) == "wayland") { |
