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-rw-r--r--zola-static/content/blog/sdl-native-wayland.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/zola-static/content/blog/sdl-native-wayland.md b/zola-static/content/blog/sdl-native-wayland.md
index 3842800..ffbf4c7 100644
--- a/zola-static/content/blog/sdl-native-wayland.md
+++ b/zola-static/content/blog/sdl-native-wayland.md
@@ -9,7 +9,7 @@ updated = 2025-08-08
Here's the thing. X11 apps can still run under Wayland through the XWayland compatibility layer. In the [SDL3 documentation](https://wiki.libsdl.org/SDL3/README-wayland) it says that
> Wayland is a replacement for the X11 window system protocol and architecture and is favored over X11 by default in SDL3
-However if your compositor does not implement the `wp_fifo_manager_v1` protocol, SDL will fall back to XWayland. I don't know the details how this protocol fits into the Wayland ecosystem but my compositor doesn't have it. Here's how I forced SDL to use Wayland anyway (for c++).
+However, if your compositor does not implement the `wp_fifo_manager_v1` protocol SDL will fall back to XWayland. I don't know how this protocol fits into the Wayland ecosystem, but my compositor doesn't have it. Here's how I forced SDL to use Wayland anyway (for c++).
```c++
for (int i = 0; i < SDL_GetNumVideoDrivers(); i++) {
if (std::string(SDL_GetVideoDriver(i)) == "wayland") {
@@ -18,5 +18,5 @@ for (int i = 0; i < SDL_GetNumVideoDrivers(); i++) {
}
}
```
-This code will explicitly enable Wayland if it is available. Thanks to my friend Riley Beckett for helping to figure it out.
+This code will explicitly enable Wayland if it is available. Thanks to my friend Riley Beckett for helping figure it out.
> I [asked about this issue](https://discourse.libsdl.org/t/is-wayland-really-default) on the SDL discourse.